We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. This is a hub area for the entire museum. With your permission we and our partners may use precise geolocation data and . Use the camera on the coin-less picture now and see a silhouette of a bug, so put it in the slot. They are (left to right, bottom to top): (5,2), (3,1), (4, 4). Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. All Rights Reserved. Remember the hint we got from the blue fish? Please see the. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. Heading right into the owl room, we add the gears to the mechanical owl and interact with it. Mathe Spiele Physics Games Wortspiele Zeichnen Spiele Geographie Spiele Suchen und Finden Spiele Minecraft Spiele Spiele zu Zweit Mario Spiele Auto Spiele GTA Spiele Traktor Spiele Pistole Spiele Piano Spiele Mdchen Spiele Dinosaurier Spiele. Successfully beating it causes the creature inside to die and blood to bubble from inside the vessel, unable to be interacted with further. However, the power's out and we're unable to access any of the exhibits inside this room. Back in the tool room, we use the wrench on the grate in the wall, able to snag the dead frog from behind it. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Use the eye on the lizard's eye slot. Use the second electrical panel and redirect power to the jellyfish exhibit. Now the solution to the other skeleton is visible! Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Beating him in all three rounds sends him back to hell. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. We take the bloodied cloth from the rightmost statue and return to the hall. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. It is only visible to you. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. After closing it and noting the pocket watch beside it, we enter the library. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. Returning to the end of the hall, we can finally open the door with all of the emblems. Pan to the far right and enter the aquarium in the fossil exhibit. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation". Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Only Mr. Larson can save them now. Twenty nynchkuddys freed! Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. Bravo, wish there were guides like yours for the other two games in this series that are available on steam; maybe then I'd be able to get the no hints achievements in them too. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Same deal as before, it should be: 4x middle, 1x left, 1x right. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. Zoom in on the puzzle in the middle. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Zoom in on the machine to start a puzzle. He gives us a coin in thanks as it's all he has. Switch to the dark dimension and use the green card on the middle cabinet. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Placing the yellow card in its corrosponding stand opens the door below it, allowing us to grab the brain that was once hiding within. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Pan left and remove the curtain to a second aquarium with a crab and a key. Taking our camera, we can see the posters behind the plant hide a solution to the placement of the skeletons in the hall. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. Forgotten hill STEAM bilibili 01 ! Upon interaction, a puppet version of Balzhared informs us that we can take only three items at a time and only one of those items can be a key. Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . Don't warn me again for Forgotten Hill Disillusion View Page Cancel February 13, 2023. this one works. Even though this is just one chapter, they still managed to maintain the creepiness. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. A bookcase is in the dead center of the room and, examining the book "The Incredible Inventions of Mr. Clockwork", we learn that what was previously thought to be a pocket watch is actually something called a "Spectrum Diverter". Davide "Rizzi" Sotovia and Cristiano "Morutar" Bondani, Jonah Thompson and Gustav Mellor were modeled to look like. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. Repeatedly use the hammer on this spot and take the. Switch to light dimension and go to the music room. Only those other wayfarers of the mountain-summit, tempest, thunder, the streaming wind, the snow coming with muffled rush out of the north, wild rains and whirling sleet, the sharp crackling tread of the hosts of frost: only these break the silence; or, at times, the cries of 'the eldest children of the hill' as the mountain-Gael calls the . Thank you so much for making this! Hang the bucket on the hook on the right to raise the middle frame. Let him hit you twice more. Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. On the wall across from the scroll, we insert our remaining slip of paper into a machine entitled "Follow the Moon". On the desk is another paper with a puzzle solution. After inputting the sequence correctly, we add another dead frog to our inventory. Look through the camera to see 5 numbers: II, 3, 7, V, 9. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. You find yourself in the Forgotten Hill Museum, exploring the exhibits and solving riddles and puzzles. However, the plant is blocking the extent of one. Leaving to the hall and heading right, we enter the room the angel statue was previously blocking (with an eye symbol above the door) once again. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. After one more time of this back and forth, we recieve the last gem, a ruby. Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. Using our camera once again, we now navigate the maze by heading in the false direction as "Truth is not always the right way" (according to the sculpture book from earlier). However, like the others, Ruth brought her back to earth. "After escaping Forgotten Hill, I have to find out more. Zoom in on the screen and use the card on the projector with two circles. Back again to the "Lost & Found". Open the stopwatch in your inventory and use the gear on it. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. Within are a tambourine and a key. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Show all games in series. Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. Returning to the owl room, we can place the wing from our inventory on the owl. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. We now have access to all the items we used previously. Correctly inserting the symbols causes a card to expelled from the statue's mouth. Everything here is a puzzle, even an easy task, such as opening a bottle of wine, needs. Pulling on the cord to the right of the elevator, the true form of the monster stares us down. Click on the door and give the guard the ticket. As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Valve Corporation. Pan left and zoom in on the other puzzle. Place the broom in the rings hanging from the ceiling and pull on it to pull both chains simultaneously. Going left, we take a mandrake from the demon boy statue's arms. Taking our axe once more, we chop off the arm from where it was growing. Zoom in on the insect puzzle. Forgotten Hill Disillusion: The Library Cheats for Android Home / Android / Overview Cheats & Hints Questions Videos Developer: Fm-studio Publisher: Fm-studio Genre: Adventure Release: Dec 16, 2019 Platform: Android ESRB: Not Set Submit Cheats Pan left twice to find the sparrow enjoying the pear. Thank you so so sooo much for this walkthrough! This item will only be visible in searches to you, your friends, and admins. Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. Going over each photograph in the gallery with the camera reveal true forms of the people within and the solution to the safe. There's nothing to do in the first room with the blue fish. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Take the. Use the camera on the stork painting to see a candle. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Escape Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Now stepping into the room with the grinder, we attach the crank handle to the machine from our inventory and pour in the worms from the jar into the grinder. Input temperature: 120; time: 90; mode: third one. forgotten hill disillusion: the library written walkthrough. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements + 100% Walkthrough Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. Proceeding to the first room on the right, we open the left door with the book symboland step inside, revealing rows of bookcases lining the two rooms within. Moving all the way to the far right of the hall, we see a version of "TheMouth of Truth" statue. Open the lower cupboard with the key and take the. Placing the cloth on the head of the statue causes the cloth to be turned to stone and joined to the head, allowing us to take the string of five marbles from its hands. Revisiting the power control panel to the right of the reef and fish doors, we can use the puzzle hint to properly distribute power to the reef room. Completing it grants us a pearl that can be returned to the clam, opening the safe and revealing a key. It instantly shows us to the true reality without use of our camera, now allowing us to jump between the two realities freely. It must be done in one motion without lifting the mouse key. Android Games. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. Forgotten Hill Disillusion: The Library. Pan left, switch dimensions, place the now. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. We hear an unlocking sound and, when we go back to the false reality, we see the star door below the tank has opened and we can nab the sea star from within. The solution to this puzzle is to place the statues in the correct order. When interacted with, he requests a glass of wine. By bidding in an Equip-Bid auction, you are legally bound to be charged for Weltraum won items and are agreeing to remove them from the auction Lokalitt. Shoot the guard by clicking the crosshair. PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, 192.168.0.1 | 192.168.0.1 - Learn to Configure Your Wi-Fing Router, 192.168.o.1 | 192.168.0.1 - Inicio de sesin de administrador del enrutador de red, 192.168.1.1 | 192.168.l.l - Learn to Configure Your Wi-Fing Router, 192.168.178.1 | 192.168.l78.l - Leer uw Wi-Fing-router configureren, To post spoilers, please use spoiler tags: . forgotten hill disillusion: the library written walkthrough. Read the poster on the right for. Pan all the way left and enter the insect exhibit. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. Its a fish with its mouth open and III. Now able to see the scroll's true version, we learn that Adam was the captain of a brig named "Horror In The Night" and was a bloodthirsty pirate who drowned in the sinking of the "Horror", although his body was never found. Beating her in all three rounds sends her back to hell with the Captain and the Doctor. Face the bottom fish away from the octopus and the top two left. Switching back again reveals stands to place cards into. Upon unlocking it, we now have the owl's other eye! Jonah was, like the others, a serial killer who had at least seven known victims. It's time to open the doors. Speak to Adam Drake for another round of The Devil's Game. Flip the black switch so power is directed to the aquarium room. Pan right to the end enter the fossil exhibit. Moving right to the stove area, we use the key to get "meat". Guard: If you are too slow/inaccurate with the gun. Use the arrow button to turn on lights, but only do so when the eyes aren't open. Slide the projector along the top of the screen to the right side. Now flicking to the true reality, we feed the monster the brain and it gives us more poop. In the process, however, it falls over. Add the sleeping draught as well. "Anakin's fans strike back". Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. All other content is Copyright 2003-2023 JayIsGames.com. Rotate according to the combination earlier: clockwise once, anti-clockwise twice, clockwise twice. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. Now the door to the chute is open and the last nynchkuddy can escape. Exit the secret room and piece the eye above the passage. Read "The Increbile inventions of Mr Clockwork" and learn how the Code Generator works. Taking the elevator, we can now use the key to decend to the second sub-floor. Be warned, freeing all of the nynchkuddys is a tedious undertaking. Specifically, by going to the "Forgotten Hill: Museum & Library". Using the pincers on the padlock allows us to free our first nynchkuddy! Entering the eye room again, we see " The Sincere Cheater" statue. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. All rights reserved. I suppose we know where it's been residing. Before he vanishes, he tells us that the guard will kill us. This game has received 68 votes, 48 positive ones and 20 negative ones and has an average score of 3.8. Using the key in the display room brings out a picture frame with help for a puzzle later. Using the key, we open the door within and venture further inwards, now face to face with "The Sincere Cheater" statue. 24.7K. Talk to Gustav Mellor to play a game called The Devil's Game. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Open the panel under the statue. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. The door fades away and to our dismay, it's a jar of urine. Take it down to Floor -1. Beating him in all three rounds sends him back to hell with the others. Give him the bottle of water. Examining the placards below them, we see the letters "DYING" are underlined. No matter, we merely switch to the false reality, enter the room, and use the crowbar to pry open the giant clam so we can now view the pearl we put inside it earlier. Placing to diapositive in the lightbulb projector in the center of the room causes another puzzle solution to be revealed for later, which we take a photo of. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. We open the door with a fish fossil symbol above it. However, these poor children are trapped and cannot help themselves. Check us back often! Use the combination we found in Gustav's office to open the compartment. Returning to what we previously thought was the mouth statue, we can obtain a code from it (as stated in "The Incredible Inventions of Mr. Clockwork"). This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Forgotten Hill Wiki is a FANDOM Games Community. Press the red button to trap the bird and take the, Return to Abigail and give her the bird. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Take the. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. Use the scalpel on the creatures red/green lights to get two. A puzzle hint but not just any puzzle hint. Feeding it the tentacle causes it to digest it and excrete it for us to collect. I assume you know your way around the museum by now, so I'll be brief. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. Solving the picture puzzle on the opposite wall reveals a key. Zoom in on the machine. Round 1: move left down, move left, shield down, shield right, shield right up, shield up. Rearrange the first skeleton to match the photo. Using the pincers, we remove the nails that were imbedded in his head and he is able to leave now that the pain has significantly lessened. Round 1: move right, move right down, shield right up up, move right up, shield left down, shield right up, shield left down down. JayIsGames offers a free online experience with the best free online games. Pan left three times and enter the projector room. Take a photo if needed. Note the statue on the left through the camera - specifically the symbols on its chest. Zoom in on the four dials to see they're coloured. Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Zoom in on the five-digit code. Returning our tools, we take the silver key and the scissors in their place. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. Press the buttons to hammer the eye sticking out from the jug. Unfortunately, it must be collected anyway. Back again to the flower room, we can screw the lightbulb into the lamp. Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. An additional challenging element is having so many viable actions to take and locations to take them, resulting in possible backtracking and more time required for first-time players. Once complete, a bookshelf moves back to reveal another hidden passage. Pull on the rope again to raise the elevator. Use the key to unlock the coin machine and use the coin on it. No worries, however! Using every number token to solve the machine's math problem opens the box to give us our final card. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Hidden behind the machine is, get this, yet another shark tooth. Feeding a statue (with the jar of meat) will lower the statue one step. After arranging the arms for the first position, we pull the cord below the cross to record it, Repeating this until the end of the sequence, the cross rises up and we get access to another piece of paper with a puzzle solution. Why in the fossil room at the other end of the hall, of course! We now can reenter the library. The key fits perfectly into the door next to Jonah's table in the hall of the library and we're greeted by the museum's "Lost & Found" booth. We can finally exit to the exhibit hall. Exiting the room, we immediately give the fish to the Captain, who states that he was starving to death and proceeds to go cook it. Second nynchkuddy freed! Heading right, we enter the room with the jellyfish symbol above it. Rearrange the dials according to the owl's wings. There we change back to the true reality and use the same solution on the panel to the direct right of the fish room. This comes after the previous game, Forgotten Hill: Mementoes. Upon receiving the ticket, Mr. Larson places it inside a Research Folder (providing us with previous and new lore). Use the slide on the hanging light and take note of the symbols that appear. Take a photo of the left picture this time. Use the scissors on the pocket and take the. Fifth nynchkuddy freed! Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. Walkthrough Subscribe to our YouTube channel! 7.7K. Place the key in the hole and zoom in on the owl. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Respray the sweetener and use the pencil on the bug. We can now exit the exhibit hall and see the true version of the scroll hanging next to the entrance, explaining that Gustav aka "Doctor Terror" was a serial killer who had 14 murders attributed to him. It should be: 1x middle, 3x left, 5x right. Opening the left desk drawer, we obtain one of the missing books. However, nothing is as it seems in Forgotten Hill. Exit and use the pickaxe to decapitate the fallen statue and receive. Returning the bird to Abigail, she gives us a key as a reward. Would you like to enter a world where the past, the present, nature, art and the unknown are exhibited? For example, see this user's screenshot I found in the screenshot section: @Demimind No, if yo click the pumpkin, you will warn yourself to keep away. Venturing right, we open the door with the tools symbol above it and see a meat grinder on a table, multiple buttons, a jar with worms (which we collect), and pincers (which we also collect). Welcome to Lost & Found. In the child's hand is a clue for how to position the books later. February 9, 2022. Pan right again and use the camera on the picture here to see three sets of rotations: clockwise once, anti-clockwise twice, clockwise twice. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. Using the sweetener on the wall to distract it, it can be stabbed with a sharp pencil and killed, allowing us to add it to our inventory. Where we last left off, we were at the lost and found booth. The end of the scroll states that Gustav had been shot to death years ago after a rapid trial. Switch back to the dark dimension and go to Abigails (the bird lady) room. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. RongYuigh. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. Backing out of the bookshelf area to the two doors, we move once more to the right, opening the door with the office symbol. Start cooking. Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. How was he here with us now? Switch to the dark dimension and enter the aquarium where we harpooned a fish. Solving the sequence grants us a ticket to the next exhibit, the "Flora & Fauna" section. The wires to their tanks now exposed, they can be sorted in the order of the colored lights seen previously. Heading all the way left, we can now examine the true version of the scroll for this section. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. Venturing all the way to the left end of the hall, we enter the insect room. Pan left again to outside the jellyfish exhibit. 275722209167 She "died by hanging", assumedly not by her own hand. Zoom out, and pan right twice to the small statue. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Pan back left and enter the door on the right to the dining room. Will you solve the mystery and escape?