General Information i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. New player here. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. 2020 Digital Extremes Ltd. All rights reserved.
All Warframe Damage Types, Explained - Pro Game Guides This weapon has impressively high base damage and slash damage. A +10% impact would do an additional 10 impact. each stack has individual duration. The Synoid Helicor deals the most impact damage of the hammer-type weapons. It only works on organics due to the weapon's nature. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example.
Kuinka tappaa Eidolon Terralyst Warframe: Plains of Eidolonissa Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Sourced from official drop table repository. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. 14,973 (1.3*3.7=4.81 vs. 4.6). Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Explosions from the gun inflict self . However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect.
Best Warframe Sniper Rifles, Ranked - Pro Game Guides the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. This chance is doubled when the weapon's fire rate is below 2.5. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate.
Damage | WARFRAME Wiki | Fandom Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Puncture: Puncture Damage is one of the three physical damage types. what point does it become 0?, like what level? Trading Tax The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack.
Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds generally they aren't too helpful, because for whatever reason, they max out at just +60%. but the community still wants their OP status. Search within r/Warframe. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Caps at 75% armor reduction at x10 stacks. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question.
Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. ((100 + 50) * 10 / 100 = 15).
Warframe: All Damage Types Explained - TheGamer Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Zugang! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. Browse our network 9 . Alloy armor which the Corpus love to use on some of their robots. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Including stuff like enemies that are affected by this or that, etc. He is currently a Freelance writer for TheGamer and Game Rant. This is what i was intending to mean, i just didnt indicate it with so much detail. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Each weapon now also gives three different types of damage: impact, puncture and slash. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070.
Best weapons for acolytes? : r/Warframe - reddit.com While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Radius increased to 6 meters at x10 stacks.
100% Hemocyte/Eidolon/Lephantas Armor Strip - Overframe 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Introduced (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Puncture is generally the better damage type since it only deals less damage to shields. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. If you're a new player, we recommend Corrosive and Heat. New Movie News, Movie Trailers & upcoming Movie Reviews. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. As armor reaches infinity, damage approaches 0, with the exception of Bleed. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. It's easy! The problem with scaling armor in a nutshell. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Edit Preferences Reloads are faster while sprinting, even more so in Gauss' hands. You can't use it against Infested or mechanical enemies. Armor strip and DoT damage make Heat excellent for all factions across all activities.
Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube 599K subscribers in the Warframe community. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods.
Ambassador Warframe Your Quick Guide - Hypernia Armor and health scale with level, but Bleed is only stopped by health scaling. https://www.warframe.com/droptables In terms of damage best against armor, slash is best against flesh, and impact is best against shields.
Rubico Level Cap 1m Slash Tiks : r/Warframe - reddit.com it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. i will make suggestions on elements depending on how this goes. Common
Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit Slash only seems broken because armor mechanics in this game are. My proposed impact and puncture rework I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless.
1XIV. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Combining two elemental mods will create a combined element. Piercing Hit: +90% Puncture, +0.9 Punch-through It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Yet, anything someone says thatregards nerffing that power, isrejected by the community. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. you wont be sitting for so long hitting the same target. Damage = impact + puncture + slash + elemental Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. 100 Slash will deal 42. Charles Burgar is an expert on all things tech and gaming. ( (100 + 50) * 10 / 100 = 15)
Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. flux rifle might be another one I'd consider), then it gives a significant boost. WARFRAME Wiki is a FANDOM Games Community. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Out of every elemental damage type, Blast is arguably the worst. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon.
Best way to damage Void Angels? : r/Warframe - reddit then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Learn everything about the powerful Epitaph. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Thanks! i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. The bleed from slash is OP, its that simple. Effect caps at 75% at 10 Puncture stacks.
Warframe: Beginner guide: Recommended Mods - Blogger Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? You rarely see Radiation used in high-level content except for status primers and niche builds. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Manage all your favorite fandoms in one place! (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. That really sounds like IPS needs a more thorough and fundamental rework in that case. Combined elements are created by applying two or more simple elements onto a weapon. By WarFrame PvE MMO-Lite . Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. These are the most common damage types. Scaling armor gives ehp disparity even between units of the same faction. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. 2020 Digital Extremes Ltd. All rights reserved. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Log In Sign Up. I think the specific faction damage is applied like Serration but only if the target is of that faction. Espaol - Latinoamrica (Spanish - Latin America). The mods that increase the damage of a type is the percentage of that damage type, not total. IPS: +50% That was what I was looking for. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Base Capacity Cost This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. These elements typically come with more potent damage modifiers and status effects. Radiation is the result of combining Heat and Electricity. Most builds in Warframe take advantage of the Hunter Mods in some way. Edit Preferences If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Asked by Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. You need to be a member in order to leave a comment. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Option 2: Secondary stat increaseonthe IPS mods. The damage system we have now should be further simplified. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage.
Where can I find a MELEE SLASH mod? : r/Warframe - reddit With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Melee units are unaffected by Blast's status effect.
TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular Warm and healthy dish with various veggies and herbs. Slash: Slash Damage is one of the three physical damage types. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Recommended for use with weapons that have a higher Impact damage than other damage types. Yet, anything someone says thatregards nerffing that power, isrejected by the community.
Best Warframe Sniper Rifles, Ranked - Pro Game Guides Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. - At maximum 10 stacks enemy is stunned. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. You lost people the second you said Slash does not bypass armor. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types.