It's high time we looked for this Lost Child. It won't inconvenience Hargulka too much but it may well take Tartuk out. Head to Oleg's Trading Post. Talk to her and learn about the missing son. Return to where you were previously and continue north. You will be reunited with your original party, so you don't have to make your way back to the capital alone. Speak to Oleg and browse to the bottom of his stock and buy the Onslaught Cuirass which is the second armour piece for Dragn. Either way, you will be able to secure the Iron Mine kingdom resource. You will climb down to a deserted campsite. If you allowed him to keep experimenting on poor Dimwit, you can recruit him as an advisor. Be aware that the chapter is drawing to a close. What you find when you emerge depends on how you resolved matters with Tartuk and Hargulka. When he burns through a character's fire resistance, top it up. Unwanted LegacyInteract with the statue and Harrim will wax philosophical. Regardless of the outcome, hostilities will ensue. Version: 1.1y | Updated: 02/20/2023 FAQ of the Month Winner: October 2021 | Highest Rated Guide. The dead Sentinels carry Masterwork weapons. When you return to the throne room, Kesten Garess will tell you of Troll sightings in the Narlmarches and suggests that you investigate the rumours yourself. You will meet up with the Guardian of the Bloom again. Head upstairs and speak to both Kanerah and Kalikke to find out more about them. If you got one of the wererats to drink the formula, you'll have one less enemy to deal with. Troll Lair, First floor (hidden floor . A nervous Linzi suggests that she knows who the culprit might be. The check itself is DC17. Halfway along the northern wall is a trapped and locked (DC22) with more unimportant stuff. Female trolls work as a group, spending a great deal of time teaching young trolls to hunt and fend for themselves before sending them off to find their own territories. Head south down the path a short distance and turn down the path to the left. She complains that her son Tig has run away and that she's not been able to find him. You have to find the Ruined Watchtower to the left of the fortress and go there. Instead, return to your capital. Cross over to the south side of the Gudrin River if you're not already there and head east. Instead, continue west to the Overgrown Pool because there are some people who've been waiting a long time for you to fetch Feather Tokens. Defeat the leader and decide what do you want to do kill him or spare him. Return to the throne room and look for someone named "Storyteller" in the bottom left corner of the room. Leave the town and enter kingdom management. This quest takes some time to play out, so you can get it underway before doing other stuff. Search chests to collect keys and open doors If you cant picklock them.
Pathfinder: Kingmaker - Troll Trouble Walkthrough One container holds minor loot while the other has a Belt of Mighty Constitution +4. It is possible to recruit Bartholomew without completing certain portions of his quests. There is a hidden cache nearby with a Token of the Dryad. The creature is vulnerable to Magic Missile so if you can use that, do so. Bokken will apologise (as he bloody well should) and the quest will be complete. Select it and Harrim will call you a blasphemer and strike the anvil a second time, knocking a jewel free. As always when you spend some time on kingdom management, a bunch of things pop up demanding your attention so return to your Throne Room. Next, you will have to return to Bartholomew to help him in the battle against trolls (go to the Lone House location). Head a short distance up the slope and Jubilost will announce that this is the place he was searching for, giving you 1800G. The book is a quest item for Bokken while the Skymetal is the first in another relic set. It has decent defence and 152HP. The boar has concealment but is otherwise weak, weak, weak. Continue north and turn west at the crossroads. Speak to Kagar and Tig who will leave to return to his mother. You have various alignment-options to finish the quest. Search the undergrowth nearby for a Taldan Warrior's Dog Tag. Hold Person will not work on Hargulka because he has Freedom of Movement but it may take Tartuk out of the fight. If you met him on the road, you will find Rashor here. Enjoy a traditional RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. After the place has been made safe, search the hidden and trapped (DC22) panel in the northern wall to find a Headband of Inspired Wisdom +2. Not yet you're not. Be careful at the top. You will finish the quest by leaving the location. When it's dead, you can loot the other chests for a Shock Light Crossbow +1 among other treasures. You also need Delay Poison (Communal) if you don't have it up already. Back in the throne room, Kassil may have news of Jamandi's response to the way you (mis)handled Oleg's tax issues. A hidden cache near the stairs contains a Torag's Pendant. If you built her a workshop, Shaynih'a will visit you and ask you to come and speak to her, initiating her artisan quest. He has an AC which is basically requires 20 to hit and DR 10/- which is symptomatic of the game's basically unfair encounter design. Advance towards the rift as you battle these creatures because when you kill the first Greater Giant Spider, a Silky and a Doomspider will emerge from the rift. Agree to look for the boy to receive Loyalty +1. Kill them and the Dweomercat will promise her assistance at some later date. Another body at the foot of the tree has a Wand of Burning Arc and you will find a Token of the Dryad and the Cypress Queen's Flower (2/5) on the ground (it's hard to spot under the tree, but it's there). After defeating the trolls Bartholomew Delgado will tell you to retrieve the Black Whip from Dwarven Ruins. There is a ghost near one of the houses talk to it to start the quest. Alternatively, you can start following clues from Ivar's house. The open gate to the interior is just to the right, but ignore it for the moment. You will find a Falcata +1 inside. All rights reserved. Only the Cyclops is remotely dangerous and even he can be cut down fairly easily. If you killed the leader you will be able to loot his magic weapons, armour and gear. Afterwards, select "We tried to pull the cart out". Quicksave before going down into the laboratory. Firstly, he provides redundancy in the Grand Diplomat post. Search a body lying on the ground nearby for a Wand of Fireball, an Amulet of Natural Armor +2 and a Shard of Knight's Bracers (3/10). Enter your settlement in the South Narlmarches (which I assume is called Narlkeep) and start building Dragn's Armor Shop. Use Ekundayo on his own and move the cursor around until you see the attack icon. Keep going and you will be attacked by an Ancient Will-o'-Wisp and three War Wisps. Afterwards, you will have to make an alignment-based choice: Your choice will determine options in a future kingdom event; see here for details. When traveling to the left of the fortress, you will meet some trolls attacking merchants. Start making your way back west across the area, disarming all the traps on your way. You will find four Ferocious Wolves fighting a single Trollhound. Search the pack of the dead merchant lying in the road for an Amulet of Agile Fists and a Merchant's Letter. Go there to confront the fool. If you explore the world further, you cannot cross the Sellen River in the west at this point. Speak to the Old Beldame and ask about the lost child (remember him?). Take a detour to the Swamp Witch's Hut to hand in the Black Rattlecaps for some gold and XP. Be careful as you make your way down because there is a trap (DC22) at the bottom. I guess it's finally time to check out Bridge Over the Gudrin River. It seems that trolls are menacing Bartholomew Delgado. Continue northeast and turn left at the crossroads. You will summon the Water Elementals to help which will keep the creature occupied while Kanerah gets into position to destroy the creature with her fire blasts. If you have any throne room events pending (for example, advisor rank-up events), go there and deal with them. As you do so, creatures will start pouring out. "I'm your baron!". If your alignment is not lawful or evil, make a quicksave because the optimum outcome to this quest will depend on a skill check. There is a Branded Troll accompanied by seven Trollhounds just below your current position. When you get the box open - however you do it - a Dread Zombie Cyclops along with four Zombies and a Zombie Lord will be summoned. There is another group of Dire Boars further down - this is one dangerous village! When they're dead, search the ground nearby for another Melted Shard of a Ring (4/13). The other containers yield minor loot. Cast Delay Poison (Communal) and head east, where you will find a Torag's Pendant among some rubble, and then north. There is a hidden panel in the far wall containing a Potion of Heroism. Quicksave so that you can try again if you don't see it within a reasonable time frame. These are the children of Kargadd, the troll that Ekundayo is sworn to kill. Afterwards, you will learn who's behind the mischief: Tartuk. Go to the east of the village and you can check out the Beer Mug Inn. Loot a nearby body the a White Cog-wheel Ring, a Handaxe +1 and a Bandit's Letter which makes for interesting reading. A body a short distance to the west has a Token of the Dryad and some minor loot. You will find him on the western side of your capital. The inactive one is soot-blackened. Head west along the Skunk River and you will come to a crossing point. He will join your squad, and you will need to continue the quest by finding the old fortress. Return to your capital and take care of any throne room business. Tartuk doesn't have many HP but he has an extremely high AC. Continue west to arrive back in the entrance. Take her up on her offer and she will give you a Ring of Protection +2. Make a Lore: Nature (DC15) check and you can calm them so that they can help retrieve the cart from the river. You can visit the location if you like, although the walkthrough will bring you here later so I would recommend that you skip it for the time being. Continue to the edge of the map and you will see a Gloomberry. Head west from your starting point. They're not hostile, so position your characters strategically and speak to Ivar who will promptly change into a wolf himself. There are a couple of Tatzylwyrms and a Greater Tatzylwyrm in your way but they shouldn't be more than a minor bump in the road. Your first task is to appoint advisors. He seems very excited about the formula he's discovered. You will find an exit to the outside (which you should ignore for the time being) and a couple of chests with minor loot. Just put your High Priest on the case when you get the opportunity. The mage loks a bit battered, but his defenses seem to be holding. Go back inside for an easy battle against a Kobold Sentinel and two Trollhounds. Head north from your capital and claim the Fruits and Berries resource (15 BP, +1 Loyalty). Loot the bodies of the trolls to find a Torag's Pendant and a unique greatclub, The Crusher. They are stooped, fantastically ugly, and astonishingly strong - combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites. If you come here during the day. Continue south and clear a pair of traps (DC23 and DC21) from outside the double doors leading west. There's little point in doing further exploration for the time being. The main quest will take you through South Narlmarches shortly, Harrim's personal quest requires the main quest to progress as well and you want to be higher level before heading to the Verdant Chambers. Agree to let her keep it and then agree to go and look for it to initiate her first companion quest, Easier to Ask Forgiveness. With better equipment than you had earlier, Tranquil River Bend should be manageable. You will now be able to build a Printing House in your capital. You can go and seek out Jaethal in the inn and speak to her about the quest and find out a bit more about her, including the identity of the 'Nortellara' she mentioned. She stole the money to pay for a printing press. You will see the Ancient Mine just to your north. Show him the coins you gathered from the Ancient Will-o'-Wisp and his pals for an XP reward.
[SPOILER] Bartolomew and the Troll :: Pathfinder: Kingmaker General You can help him back to the road (NG, LG . Loot the opened chest for a Red Cog-wheel Ring, a Breastplate +2, the Trollreaper greataxe and a Soot Blackened Apron (1/5), the first of another relic set. When you return to the road, bring Amiri with you because we can do her companion quest. Head to the villages entrance and tell the guard you want to talk to the leader. Follow the path northwest and you will arrive at Sorrowflow. Listen to Enneo's version of events to initiate Jaethal's first companion quest, Investigate My Death. At the crossroads, head east again and cross over into the Kamelands where you will arrive at the Secluded Lodge. Make your way along the wall and you will come to the location where you would have climbed up to. I let Octavia boss me around and prevented further experiments. The Candlemere itself is located to the bottom left of the capital. If you succeed at a Knowledge (World) check (DC22), you get the option to tell them that they're on a fool's errand. At the end of the corridor is a hidden cache with minor loot. You'll find the body of the boar lying on the ground just to the north of the area where the Moon Radishes grow. Go up the path to meet Sinnet. Speak to him and ask to trade stories. He will die if trolls brought him below 0 health . Can only be obtained if visited Bartholomew Delgado during second stage of Troll Invasion. There are three loot containers, one of them trapped (DC22) containing a Wand of Prayer. Select "Settlements" and click on Tradegard. Hopefully, your buffs should keep you safe: it will breathe fire to little effect and miss with its other attacks due to concealment. Conclude any business in the capital and make your way to Narlkeep. Here is a secret: On the upper level, you can find two plates with images of the Sun and the Moon. Among the Kobolds prioritise the Boomsayer and Sniper. Like all good villains, he will reveal his motivations and then you get to make a choice. At the top, there is a cave entrance to your right. Click L3 to view the state of the barony and opt to buy some Build Points. Backtrack, cross over the path and head west to the edge of the map where you will find the hapless Ditael facing off against a pair of Dire Wolves. Books. Continue east and cast Delay Poison (Communal) when you see the purple miasma.